A collision detection of virtual technical vehicle and scene rendering algorithm based on Octree structure was studied in this paper.
本文研究了基于空间八叉树结构的虚拟工程车碰撞检测和场景渲染算法,通过仿真验证了算法的可行性,并把算法应用到了虚拟工程车运动视景仿真中,取得了较好的效果。
VTK is one of the most famous visualization toolkits, but it is not good at transparency rendering.
本文通过分析主流透明渲染技术和VTK的渲染机制,指出基于"深度剥离"的透明渲染方法适合于VTK,并加以实现。
In this paper, an idea of automatically selecting rendering intents in color management is put forward and the elementary study has been done.
提出了渲染目的自动选择的设想,并进行了初步的探讨和研究:总结出了ICC的4种渲染目的的特点及适用范围,在此基础上得出自动选择渲染目的时需要考虑的两个因素,及这两个因素和渲染目的之间大略的对应关系,为研究自动选择渲染目的迈出了第一步。
Classification of images with different rendering intents is required in the adaptive gamut mapping technics in computer color management.
色彩管理中的自适应色域匹配技术,要求对不同渲染目的的图像自动分类。
The Research and Implement of Scene Rendering Techniques in 3D Game Engines;
3D游戏引擎场景渲染技术的研究与实现
The Research and Implementation of Large Scale Scene Rendering Techniques in Flight Simulation;
飞行仿真中大规模场景渲染技术的研究与实现
Chinese Ink-Wash Painting-based 3D Scene Rendering
基于水墨艺术作品的三维场景渲染技术
Research about cooperative control of scene rendering for distributed virtual reality system with real-time synchronization multi-interaction
分布式多交互虚拟场景渲染的协同控制
Research and Implementation on Technique of Rendering for Large-scale Outdoor Scene in 3D Game Engine;
3D游戏引擎中的室外大场景渲染技术研究与实现
The Research and Implement of Large Scale Scene Rendering Techniques in 3D Game Engines;
3D游戏引擎中大规模室外场景渲染技术的研究与实现
Research on Portal Generation Methods in Fast Rendering of Large Scenes;
场景快速渲染中的入口生成技术研究
When you‘re happy with the result it‘s time to set the scene for final rendering.
当你对渲染结果感到高兴时,就可以设置场景进行最终渲染了。
This means that the Shadow Button of the Render Panel in the Scene Context and Render Buttons must be on!
也就是说在场景环境中,渲染面板的阴影按钮和渲染按钮必须按下!
Research and Application on the Real-time Rendering Algorithm of 3D Scene;
三维场景中实时渲染算法的研究与应用
Study on Some Technical Problems in Real-time Rendering of Large-scale Scenes
大规模场景实时渲染若干技术问题研究
Research and Implementation on Scene Graph based Parallel Rendering System
基于场景图的并行渲染系统研究与实现
An Algorithm for Real-time Rendering of Very Large-scale Terrain
一种超大规模地形场景的实时渲染算法
REAL-TIME RENDERING IN LARGE-SCALE 3D TERRAIN AND SKY SCENE
大规模三维地形与天空场景的实时渲染
Key Technologies Research on View Data 3D Modeling and Real-time Rendering of Complex Altiplano Aerodrome;
高原复杂机场视景数据三维建模及实时渲染关键技术研究
Research and Improvement of the Algorithms for Real-time Terrain Rendering
三维地形场景实时渲染技术相关算法的研究与改进
Research on Scene Rendering Technology of 3D Game Rendering Engine Based on LOD
基于LOD的三维游戏渲染引擎场景绘制技术的研究
Study on the Framework and Implementation Method of Real-time Infrared Scene Simulation Based on Rendering Engine
基于渲染引擎的实时红外场景仿真框架及实现方法研究
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