Based on the member function and operating symbol about vector operation that vector class encapsulate,the collision detection of two kinds of contact style named vertex and vertex,vertex and edge are researched.
通过Vector类封装的与向量运算相关的成员函数和操作符,对顶点对顶点、顶点对边这两种接触类型的碰撞侦测进行了探讨和研究,运用动量及动量矩定理计算了碰撞刚体间的实际冲量公式,建立了刚体碰撞响应模型,从而实现对2D刚体碰撞的实时模拟。
Based on the member function and operating symbol about vector operation that vector class encapsulation,the paper makes an inquiry into the collision detection completely of four kinds of contact styles;namely,vertex and vertex,vertex and edge,vertex and face and edge and edge.
通过Vector类封装的与向量运算相关的成员函数和操作符,对顶点对顶点、顶点对边、顶点对面和边对边这4种接触类型的碰撞侦测进行了探讨和研究,并提供了求解碰撞对象的最小距离、碰撞法向量、相对法线速度以及判断碰撞接触类型的方法和程序代码。
A new collision detection algorithm for convex polyhedra is presented.
论文提出一种新的凸体碰撞检测算法,此算法基于主流图形硬件的可见性查询功能,克服了同类图像空间算法需从显存回读大量数据的缺点,并可一次提交多个物体对的碰撞检测。
Improved collision detection based on k-DOPs for cloth simulation system;
基于k-DOPs的改进的虚拟服装仿真系统碰撞检测算法
Research on Collision Detection for NC Machining Based on Model of Spatial Layer Index;
基于空间分层索引模型的数控加工碰撞检测法
Research on convex polyhedron collision detection algorithm based on non-linear programming;
基于非线性规划的凸多面体间碰撞检测算法
This paper puts emphasis on the pivotal technologies of terrain,sky and building in constructing a virtual lafarge cement factory,including redundant modeling data simplification,texture mapping,multiple LOD models and the picking,bump check in real-time roaming by Vega.
着重讨论了一个虚拟拉法基水泥厂的地形、天空体、建筑体构造的关键技术,以及冗余建模数据删减、纹理映射、LOD三种消减策略以及Vega实时漫游与碰撞检测。
The solution to a series of key tech-niques is discussed such as the modeling method based on Creator,Vega application environment,bump check,the development of visual simulation software and the implement of whole system.
以大型场馆虚拟仿真开发为背景,对采用MultiGen Creator/Vega实现视景仿真开发进行了探讨,论述了Creator的建模方法,以及Vega的应用环境、碰撞检测、视景仿真软件的开发过程和整体系统实现等关键技术。
Aimed at the major difficulties for developing a machine virtual layout system,this paper addresses the key theories of the virtual workshop modeling,virtual navigation,collision test,and the system development in phase.
针对建立车间虚拟布局系统面临的主要难点,依次从虚拟车间复杂建模、虚拟场景漫游与碰撞检测、系统实现3个层次逐层深入,进行了理论研究与系统开发。
Research on Collision Detection Algorithm Based on AABB Bounding Volume;
基于AABB包围盒的碰撞检测算法的研究
Research of Collision Detection Algorithm in Microscopic Traffic Simulation
微观交通仿真中的碰撞检测算法研究
Research on Based Image-Space Collision Detection Algorithm
基于图像空间的碰撞检测算法的研究
Research On Application of Observer-Based Collision Detection
基于视点的碰撞检测算法的应用研究
A New Collision Detection Algorithm for Convex Polyhedra Based on Visibility Query
基于可见性查询的凸体碰撞检测算法
Research on collision detection methods based on Snake
基于Snake模型的碰撞检测算法研究
A parallel collision detection algorithm based on MPI
一种基于MPI的并行碰撞检测算法
Mended Collision Detection Algorithm Based on Axis-aligned Bounding Box
基于轴向包围盒碰撞检测算法的改进
Algorithm of soft tissue self-collision detection based on potentially colliding set for virtual surgery
虚拟手术中基于可碰撞集的软组织自碰撞检测算法
SPATIAL HASHING BASED COLLISION DETECTION ALGORITHM FOR VIRTUAL PLANTS
基于空间散列法的虚拟植物碰撞检测算法
Collision Detection Algorithm for Multi-plane Aerial Warfare Simulation and Case Study
一种适合多机空战仿真的碰撞检测算法及应用
Research on GPU-Based Collision Detection Algorithms;
基于图形处理器的碰撞检测算法的研究
The Research of Collision Detection Methods in Visual System;
虚拟视景系统中碰撞检测算法的理论研究
Time-Critical Collision Detection Based on Particle Swarm Optimization;
基于粒子群优化技术的限时碰撞检测算法
Research on Collision Detection for Deformable Objects Based on Triangle Mesh;
基于三角网格的变形体碰撞检测算法研究
The Real Time Collision Detection Algorithm Using OBB Tree;
基于OBB层次包围盒树的实时碰撞检测算法
A Paralleled Algorithm for Rapid Collision Detection Based on Division of Polyhedron;
一种基于多面体剖分的快速并行碰撞检测算法
Research on Real Time Collision Detection in Virtual Prototype Evironment
虚拟样机环境下实时碰撞检测算法研究
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